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162-bloodmoney
Finish
Condition
Blood Money

Spell

Domain: Order

Energy Cost: 2

[ACTION] (Play on your turn or in showdowns.)

Kill a unit at a battlefield with 2 Might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two BGold gear tokens exhausted.


Even among the unscrupulous, betrayal costs extra.

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