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Emerging Power (Yellow)
Card Number: MPG101
Action - Aura
Rarity: Common
(Aura's stay in the arena until they are destroyed.)
Go again
At the beginning of your action phase, destroy Emerging Power then the next Guardian attack action card you play this turn gains +2 [Power].
Go again
At the beginning of your action phase, destroy Emerging Power then the next Guardian attack action card you play this turn gains +2 [Power].
Cost: 2
Pitch: 2
Defense: 3
All Flesh & Blood card images and symbols © Legend Story Studios