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162-simicinitiate
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Condition
Simic Initiate

Creature — Human Mutant

Graft 1 (This creature enters with a +1/+1 counter on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)

Simic initiates begin their training as experimental subjects. Failures are flushed to the undersewers.

Power: 0
Toughness: 0

Illustrated by Dany Orizio

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